Amorphous+ version 2.1 patch
**Warning: These notes contain some spoilers concerning later-game content!**
-Bug/Glitch Fixes-
*Several typos corrected, most of them in the Reward text
*The Dualist Award is no longer being awarded posthumously
*Amalgams can no longer slow down to the point that they move backwards (funny though that was)
*The Armor will now kill a Razor Mite in a collision
*Horror seeds no longer mutate the Razor Queen into a Biter... that was ridiculous
*Void Eaters behave less-strangely when jarred by distant explosions
*Some erroneous death animations playing at the wrong times have been removed
-Rebalancing/Tweaks-
*Grays now react defensively to the Saw Drone
*Queens react with more caution toward the Razor Glaive
*Horrors are no longer killed by heavy blades (Queen claws, most notably)
*The recharge time on the SCAER has been reduced slightly
*Collision zones on the larger enemies (Oozles, Grays, etc) have been widened
-New Features-
*The Next Song button ('n' on the keyboard) now cycles through the songs in order instead of randomly, allowing the player to find a specific song. Eventually.
*A counter has been added to the Award Case so that you can immediately see how many Awards you've acquired
*At 25 Awards, players will now unlock Hardcore Mode. This mode removes the gradual addition of new types of enemies, and instead brings in all enemy types at the beginning
davada
Haha! I found a funny bug. If you get hit by two sharps at the same time, it makes two of your bodies and they roll around with both of them. Also, when a grinder colids with a sharp, bad things happen. It gets all pingpingpingpingpingpingpingpingping and when you have a bunch of enemies, it makes it even laggier.
Great game. is there a way I can ensure the formation of an oozle, gray, void eater, or horror? 9/10 times the things just bounce off eachother, or kill what they're supposed to merge with? Or is it just completely random?
innocuousGames
Another thing I'll try to address in the next patch. Thanks for the heads up! Yeah, I'm aware the Sharp/Grinder interactions could be improved... not sure why I never addressed that in the past....
Yes, when applicable glooples touch each other (in a non-aggressive way) there is a chance that they will merge. So if you're seeing it happen a lot, you're just lucky (or.... unlucky... I guess). The chance is relatively small... although sometimes it doesn't seem like it.
Thanks very much for the comment!