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Caleb Rhodes @innocuousGames

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Amorphous+ v2.1 Patch Notes

Posted by innocuousGames - July 30th, 2008

Amorphous+ version 2.1 patch

**Warning: These notes contain some spoilers concerning later-game content!**

-Bug/Glitch Fixes-
*Several typos corrected, most of them in the Reward text
*The Dualist Award is no longer being awarded posthumously
*Amalgams can no longer slow down to the point that they move backwards (funny though that was)
*The Armor will now kill a Razor Mite in a collision
*Horror seeds no longer mutate the Razor Queen into a Biter... that was ridiculous
*Void Eaters behave less-strangely when jarred by distant explosions
*Some erroneous death animations playing at the wrong times have been removed

*Grays now react defensively to the Saw Drone
*Queens react with more caution toward the Razor Glaive
*Horrors are no longer killed by heavy blades (Queen claws, most notably)
*The recharge time on the SCAER has been reduced slightly
*Collision zones on the larger enemies (Oozles, Grays, etc) have been widened

-New Features-
*The Next Song button ('n' on the keyboard) now cycles through the songs in order instead of randomly, allowing the player to find a specific song. Eventually.
*A counter has been added to the Award Case so that you can immediately see how many Awards you've acquired
*At 25 Awards, players will now unlock Hardcore Mode. This mode removes the gradual addition of new types of enemies, and instead brings in all enemy types at the beginning


Hardcore mode, I didn't think of that. Nice!

By popular request! Now you can get right into the thick of it if you like. Good luck!

I left a review for this game, and by the looks of it, you don't read or respond to reviews. I thought it would've been a waste of time that you would've wasted elsewhere if you didn't read it, so here it is:

This is one of the best things to hit the portal in awhile! I do have a few questions, however:
Wouldn't it make more sense to send someone with a gun rather then a sword? Also, if this is based in the future, wouldn't it also make sense to send in a gun with infinite ammo? Or is this a magical universe where time only exists when convenient? Or possibly something so incredibly outlandish that it defies the comprehension of the sane man?

I also have one complaint: it needs MOAR COWBELL!!!

I do read the reviews, although I haven't responded to any in a couple of days (mostly because of actual life stuff and putting the patch together).

I'm gonna go with the last one. The defies comprehension thing.

There was a distinct shortage of cowbell in the soundtrack. Sorry about that.


The addition of hardcore mode is awesome. It should it a lot easier to get most of the 28 badges I'm missing.

But, even while playing with hardcore mode, I'm having a lot of trouble finding a razor queen. What are your suggestions for making the beast show it's ugly mug? I feel like I'm missing something. :P

I'm glad you like it. I thought it might help the people who don't care for how slow the build-up can be in the normal game.

I realize this is a bit late, but as OmegaMario mentioned, the Razor Queen doesn't show up until your Bestiary is otherwise full.

Hahahaha! I spoted 5 glitches and 1 rebalance on that list that I mentioned, lol. You would never survive without me. (XP)

Yep, a large portion of those are your finds. Glad you pointed them out to me!

The game would certainly be quite a bit glitchier if not for your eye, and your guide has certainly helped a lot of people, that's for sure.

Thank you SO MUCH! would review your game, but I'm waiting to get every thing.

There's also a glitch that you didn't mention: If The last enemy you're fighting is a couple clutters, and you get bogged down in like 100 clutters, you move at regular speed. If you shake off the clutters and kill them, you may not get the x8 bonus, and you also won't get the award for having a baby clutter stuck to you whilst finishing a nest. Please try and fix that. But don't fix the glitch where you can kill as many at the end while the counter is at 0. That helps a lot. Thanks for an awesome game.

I look forward to your review!

I'm not sure I exactly follow what happened with the glitch you're talking about. If you'd like, send me a PM with a little more detailed description of what happened and I'll see if I can work out a fix.

Glad you're enjoying the game!

Perhaps I am simply blind, but I can not find the toggle for hardcore mode.

First, make sure you have 25 or more Awards - Hardcore Mode is only available after that. Once you do, the Icon will appear on the left side of the main menu, under the main title and above the info box. It looks remarkably like my Userpage picture. It will be grayed out the first time you find it.

sweet hay how do we get the last reward (my guess is that we need to get all the awards to get a blue key?) and whats the 1st award on the 2 line down no one i know has gotten that. anyway thanks for the patch now i can play even MORE.

the only request i can ask for patch 2.2 would be in the awards section can we please see the description of the awards we havent got yet. so we know what to shoot for, instead of running in blindly and getting zen master buy accident.

Lol. That seems to be pretty much the only way to get Zen Master.

Anyway, your guess is wrong (though you do get something for completing the Awards Case). If you really want to know, OmegaMario has a full guide to everything in the game on his UserPage: http://omegamario.newgrounds.com/

That'll tell you everything you'd like to know.

awesome thanks and how about a multiplayer amorphous that would be awesome.

Yes. Yes it would.

Hardcore mode is great!

however i was wondering is your planning to make more rewards (like hardcore not as in Reactive Armor) in the future

and 2 how do you fight the razor queen i had my beastiary full for a while but cant seem to fight her...

anyway great game!

Thank you, I think it adds to the game.

As far as adding more to the game, I'm not really sure. I don't plan on adding anything else to it... but then... I didn't plan to add Hardcore mode. That just sort of happened.

The Razor Queen sometimes shows up when a Queen would have... when you're almost finished with a nest, or when you've been in a Bounty Run for a while. The easiest way to scare one up is to fight a Nest down to where you're getting close to finishing it, and then loiter around for a while.

Thanks very much!

also i would have written a review (giving it a much deserved 10000) but im banned from writing reviews...

ok uhh well i played this game befoer patch 2.1 came out and well i had more then 25 awards. can i still access hardcore mode and how lol? i loved this game

You should see a large grayed out icon (that looks much like my User Pic) on the left side of the main menu, just below the title and above the info panel. Click there to toggle on Hardcore mode. If you don't see it, go into the Awards Case and check to make sure you have 25 or more awards.

I would suggest that you put this game on kongregate. If you were to add the kongregate API to it so it could have badges and challenges (and even if you were not to do that) I think it would stand a very good chance of winning at least the weekly if not the monthly contest thus nabbing you some money.

It's done. If you're a fan of Kongregate, Amorphous+ is now on that site as well. Enjoy!


Happened that few days ago I was looking for Your first game(liked it),forgot the title and in result couldn't try it again.Guess it was Gods bless that You released 2nd part.
This one is great,even more with all upgrades added...it's also incredible time eater
(76 awards and still looking for rest)Wont say more to not yap too much,great work.
Other than that,considered making yet another part?Which would be even more advanced(and for Gods sake,develop textures of blue guy and his sword for something more appealing,lol)
It could add more upgrades,perhaps something with stats and main weapon changes.Well,I guess it's up to You.

Good luck on next possible works

Thank you! Always glad to see fans of the old one. I'm planning several different projects for the future, but I can't say when or if they'll be done. Amorphous 2 is definitely in the running.

Thanks for the comment and I'm glad you're enjoying the game!

I logged in for the first time in months just to 5 your game. It's a simple, yet excellent concept, and you've pulled it off smashingly. The way the various blobs interact, the various game modes, the cleverly funny comments on the awards, the unlockables, it all adds up to make an excellent game.

If you're going to make a sequel, one thing I'd like to see is more possible combinations between the blobs. What would a Spikey and a Biter make? Or 2 Fuzzles? Or a Gloople and just about anything else? Such variety would add a lot to an already great game IMO.

Also, multiple players and awards for that mode would go down well too. Maybe a campaign mode with upgradable stats and 'boss' blobs (that once fought can appear in nest/bounty mode and maybe fused to other blobs)? Just throwing it out there :)

I really appreciate that!

More combinations of blobs is actually pretty high on my list of things that I would've liked to add to this version. It's one of my favorite mechanics in the game and I'm glad I put it in there, but I would have liked to have added more combinations. Maybe something to add to the sequel, who knows.

Multiplayer Amorphous? Oh my.

Thanks so much for the comment and I'm glad I could coax you out of hiding!

I'm begging you, give me 34 hours of my life back! It's superb! May i suggest some things?

-Equipment. I know, there are already armours, but what if there were other things? Like after splatting 120 baby clutters, you get a special armor that reduces the effect of those baby clutters clung to you. Maybe other swords too, like when you have at least 10 silver awards, you get a sword which you can strike a 360 every 6 seconds.

-Secrets. I mean, a thing in the menu, like clicking at the red cross, activates a secret. Not sure what though.

-Being able to choose your own background.

-An ally. Like the saw drone, but one who stays with you all the time. They may be switched at an other menu where there also is an description about each one.

I asked a little too much, i think. But thanks for creating such a game.

I'll send it to you Parcel Post when I figure out where I put it...

Equipment (as per upgrades, usually) is one of the top suggestions for Amorphous. I'll have to look at that as a possibility for my next game. I actually always thought about making it so that a player could manually choose the background they wanted to play on, but it never seemed that important so I always forgot to work that in. Would be a neat feature though. The Ally is also a good idea. Something I'll have to work in.

Thanks very much for the comment and I'm glad you're enjoying the game!

Oh, i forgot one: A character editor! Not much, just the colors of his face and his clothing. If there aren't going to be extra swords you could change that color too.

Tired of the blue jumpsuit are we?

This game is extremely addicting but god damnit does that addiction... help me get the 90 minutes worth of playing award (as well as the previous ones).

I have one small complaint relating to the first row of achievments, I think that killing different gloopies for awards (once not multiple times) should be achievable in practice mode, I find it especially hard to wait for a Gray or horror to appear by chance in bounty run or a nest extremely annoying, and although it is easy to kill individual gloopies (the more common varieties) I would find it much easier to kill more rare varieties in practice mode for only a few awards, aside from the "Spend 10 Minues in practice mode" one. Also It'd be nice if all enemies spawn in hardcore mode rather than the ones that are in your bestiary.

Thanks for the update and Keep up the good work!

Thanks very much!

The purpose of practice mode is to allow you to play with the timing and behaviors of the enemies so that when they appear in the actual game, you will at least understand what you have to do to defeat them. If you were able to just load up any enemy in practice mode (the Void Eater comes to mind, and even moreso the Queen) and try over and over until you killed it, this would diminish the significance of earning the Award. I do understand what you're saying, it does take a while for the 'boss' type enemies to show up, and whether or not the compound enemies appears is mostly a matter of randomness, their rarity is what makes them special, and taking this out of the equasion would weaken this, in my mind. This is really just my opinion, but it's the reasoning behind why it works the way it does, at least.

Likewise, if Hardcore mode spawned everything in the game in the very beginning, the process of filling out your Bestiary would become moot. You can easily get 25 awards while seeing only half of the critters in the game, and at that point you could go to Hardcore mode, spend 20 seconds, and the Bestiary would be immediately filled. Not really any sense of accomplishment there. Again, just my opinion.

Thanks for a great comment, and I'm glad you're enjoying the game!

man, i LOVE your game. i currently have 80 rewards, but i don't plan on stoping there! Not yet! but... i just wonder is there anyway that allows you to carry 3 rewars with u into the game??? Or there is, just that i didn't get enough awards??? Hope u reply soon
BTW, thanks for the game man!

Thank you for playing it!

Yes, there is a way to use 3 rewards at once...

I found something very small. In the tip where it tells about the inhibitor not doing anything, It has a typo where "anything" is spelled "anythign". Hooray for the detailists!

Damn. I'll have to fix that for the next patch. Thanks for pointing it out!

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